********************************************************
*                                                      *
*  Scott "Centerline" Valler                           *
*  Startup Unit Values for FE_MPI_01.DLL               *
*                                                      *
********************************************************

This table shows the values that you would set ivar7 equal
to so that the desired units would spawn at startup in an
FE MPI (also standard BZ2 MPI.) Set this value in your maps
INF file.


For example:
============
ivar7 = 256 // Spawns 1 scavanger at map launch by default



value | units spawned
------+----------------------------------
256   | 1 scavenger
------+----------------------------------
1536  | 2 scavengers
------+----------------------------------
2047  | 3 scavengers
------+----------------------------------
4095  | 3 scavs and 1 constructor
------+----------------------------------
4096  | 1 constructor
------+----------------------------------
8191  | 3 scavs and 2 constructors
------+----------------------------------
8192  | 1 service truck
------+----------------------------------
9472  | 2 scavs and 1 service truck
------+----------------------------------
16383 | 3 scavs, 2 cons, and 1 truck
------+----------------------------------
32767 | 3 scavs, 2 cons, 2 trucks
------+----------------------------------
65535 | 3 scavs, 2 cons, 2 trucks, 1 ship
------+----------------------------------

To roll your own, just add up the following values:
	scavs=256,512,1024
	constructors=2048,4096
	healers=8192,16384
	scout=32768